AI Insights · Timothy · October 2021
Top 5 io Games Performance in Norway Q3 2021
In Q3 2021, the top 5 io games in Norway showed varied trends in downloads, revenue, and active users. Metrics from Sensor Tower reveal insights into their performance.
In Q3 2021, the top 5 io games in Norway displayed diverse trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app performed according to Sensor Tower data.
Snake.io - Fun Online Snake experienced a notable increase in weekly revenue, peaking at around $155 in late July. Downloads fluctuated, with a high of approximately 2.9K in mid-July and a decline towards the end of the quarter. Active users saw a peak of about 17.8K in mid-July, maintaining a steady but slightly decreasing trend towards the end of September.
State.io - Conquer the World had fluctuating weekly revenue, reaching a high of $112 in mid-July and dropping to around $36 by the end of September. Downloads peaked at around 2.3K in late August but showed a declining trend thereafter. Active users saw significant growth in August, peaking at over 6.1K, before declining towards the end of the quarter.
War of Rafts: Sea Battle Game saw modest weekly revenue, peaking at $35 in mid-July and maintaining lower figures towards the end of September. Downloads showed a significant decrease from a high of approximately 1.6K in late July to just over 300 by the end of the quarter. Active users followed a similar trend, peaking at about 5K in late July and dropping to around 1.7K by the end of September.
slither.io had relatively stable weekly revenue, peaking at $24 in mid-July. Downloads were consistent with a peak of around 1.2K in early August and a notable increase to around 1.8K in the final week of September. Active users remained stable throughout the quarter, peaking at approximately 9.8K in the last week of September.
Dragon Wars io: Click & Merge showed diverse trends in weekly revenue, with a peak of $42 in mid-July and lower figures towards the end of the quarter. Downloads peaked at around 1.3K in mid-July but declined steadily to around 265 by the end of September. Active users followed a similar declining trend, peaking at about 1.4K in mid-July and dropping to around 512 by the end of September.
These trends highlight the dynamic nature of the io games market in Norway. For more detailed insights, visit Sensor Tower.